Victoria VR VR Live Price Today

0.00000273
3.63 %
Today price in BNB
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0.00000273
3.63 %
Today price in BNB
Market Cap:
45,9K+ BNB
Trade volume:
1,653 BNB
Circulating supply:
16800000000 VR
VR price Statistics
Victoria VR Price Today
Market cap rank: #689
Victoria VR Price:
0.00000273
Price Change 24h:
3.63 %
24h high:
0.00000296 BNB
Trade volume 24h:
1,653 BNB
24h low:
0.00000264 BNB
Victoria VR Price History
All time high:
0.00127891 BNB
Price change 1h:
-0.89649 %
Price change 7d:
9.74843 %
All time low:
0.00000217 BNB
Price change 24h:
2.18047 %
Price change 1y:
-30.14874 %
Victoria VR Supply
Circulating supply:
16800000000 VR
Total supply:
16800000000 VR
Max supply:
16800000000 VR
Victoria VR Market Cap
Market cap change 24h:
2.21142 %
Market cap:
45,9K+ BNB
Market cap change 24h:
992.98

Victoria VR (VR)

Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet. Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services. Core Components of the Platform • VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy. Target Audiences • Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences. Why It Matters • Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

About Victoria VR

Victoria VR is ranked #689 by market capitalization. Currently the VR market cap exceeds 45,9K+ Binance Coin. By market capitalization it is ranked #689. Daily trade volume is 1,653 BNB.

The Victoria VR price today in BNB is 0.00000273. Through the Victoria VR price history, the price ranges from 0.00127891 BNB (all time high) to 0.00000217 BNB (all time low). Victoria VR price last 24 hours fluctuated from 0.00000296 BNB (24h high) to 0.00000264 BNB (24h low).

Check the Victoria VR value today and exchange rates with more than 15 cryptocurrencies and fiat currencies including USD EUR GBP CNY JPY BRL RUB UAH INR CZK VND TRY CHF SEK BTC ETH BNB

Victoria VR links

Homepage: https://victoriavr.com/

Block explorers: https://etherscan.io/token/0x7d5121505149065b562c789a0145ed750e6e8cdd https://intel.arkm.com/explorer/token/victoria-vr https://ethplorer.io/address/0x7d5121505149065b562c789a0145ed750e6e8cdd

Forums: https://www.linkedin.com/company/victoriavr https://www.instagram.com/victoriavrcom/

Twitter: https://twitter.com/VictoriaVR/

Victoria VR Exchanges

Victoria VR live price may differ in various exchanges. Check VR real-time data to make informed decisions.

MEXC Global
Gate.io
KuCoin
Uniswap (v2)
Huobi Global
LATOKEN

Victoria VR FAQ

You can buy Victoria VR on decentralised or centralised exchanges, via p2p transfers or in individual direct transactions. REVENUEBOT offers an automated trading bot that helps among other things to buy and sell VR at predefined levels. This way, no matter, day or night, there is no chance to miss the next move. The REVENUEBOT Victoria VR trading robot will buy and sell following the strategy chosen by you.

In short, yes. But manual transactions, however fast, still can not be done in less than a second. That is why automated trading took over both traditional and crypto financial markets. Use the current price of Victoria VR and trade with REVENUEBOT in less than a second.

In short, only if the current value of Victoria VR will be less than the value of Victoria VR at the moment of selling in the future. The Victoria VR chart can only assist the Victoria VR value today versus tomorrow, or the distant future. No one can guarantee you the profit but the REVENUEBOT is free until it brings you money. Please note that information concerning current Victoria VR value or any other information on this page can not be considered investment, trading, financial advice or any sort of recommendation to act in the financial market. The content is provided for informational purposes only.

The answer to these questions depends on the VR supply. Check the Victoria VR live chart to see the current supply and predict how long it will take for the coins to run out. The total supply of Victoria VR is 16800000000 VR, while VR circulation supply now is 16800000000 VR.

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